Academic Courses Computer Science A Level (Eduqas) This course is designed to appeal to students whose interest in computers goes way beyond the application of ICT. Students will learn to develop algorithms and will implement these using a variety of programming paradigms including procedural, object oriented and functional techniques. Python is the main language used, but other languages will be experienced throughout the course. For Non Examined Assessment (NEA), students will develop and apply their programming skills to develop a computer program for a real end user. At this stage many students use this opportunity to develop their skills and program for a different hardware platform (e.g. mobile phone applications). As well as devising and coding algorithms, students will study a wide range of Computer Science topics including, data representation, computer systems, computer architecture, artificial intelligence, communications, networking and database theory. The course does require the ability to think logically as well as having the enthusiasm and tenacity to stick with a really tricky problem until it is solved. Computer Science is a subject that combines very well with Electronics and Maths (A Level Maths is a requirement for most Computer Science degree courses). There are two written exams at the end of the second year worth 40% each of the overall mark and coursework is worth the final 20%. Students will be expected to have studied Computer Science but self-taught programmers, who can demonstrate their ability to code at the required level, will also be considered. Specific entry requirements Grade 6 in Maths + Grade 6 in Computer Science if taken, exceptions made for enthusiastic Computer Scientists without a GCSE Computer Science qualification, please see Head of Computer Science. Contemporary Fine Art A Level (Eduqas) The course aims to encourage an adventurous and enquiring approach to the subject within an understanding of past and contemporary fine art practice. Fine Art includes four main disciplines which can become specialist pathways or students can move between specialisms; painting and drawing (traditional, non-traditional and digital), printmaking, sculpture (including installation work), lens-based image making (including animation, film and video). It encourages students to build upon their previous knowledge through experimentation with media, scale and context towards a greater level of artistic maturity and independence. 60% of the overall assessment is attributed to a personal coursework project, including a 1000 - 3000 word essay, and 40% to an examination project. Specific entry requirements Grade 4 in Art and Design (For exceptions see Head of Art for Portfolio submission) Dance A Level (AQA) This course involves the study of Dance in both practical and academic contexts. Technical training is split between Jazz and Contemporary dance, with a focus on developing physical and performance skills. Choreography and repertory performance, which are central to the course, are developed in the studio through workshops and rehearsals in preparation for a practical exam. Classroom-based analysis of professional works and contextual study of significant companies and choreographers inspire practical development and prepare students for an essay-based written exam. Overall, the course provides an excellent grounding in the practical and academic skills required for degree-level study and training in Dance. Specific entry requirements Grade 4 in English Language 3D Design A Level (AQA) This course encourages students to develop and sustain their creativity, innovation, and design capability through a strong emphasis on digital 3D design. Students will learn to recognise design constraints and produce highquality outcomes using modern digital tools and techniques. A key focus of the course is developing advanced skills in 3D visualisation. Students will be taught how to create professional-standard digital models using techniques such as modelling, texturing, lighting, rendering, and postproduction. Industry-relevant software, including Blender and Photoshop, will be used throughout to support the design process and presentation of ideas. Students will also build a critical understanding of design and technological developments, exploring both historical influences and contemporary practices. Research into existing products, design styles, and emerging technologies forms the foundation of both the exam and coursework components. Throughout the course, students will investigate and analyse materials, processes, components, and systems to inform their own design decisions. This knowledge is applied in coursework projects completed across both years, where students are expected to take a commercially aware approach to designing and developing their own products. Assessment is divided into two components: • 60% Coursework: A design-andmake project that demonstrates creativity, technical skill, and a commercial approach. • 40% Examination: A 15-hour design exam that assesses students’ ability to apply their knowledge and skills in a synoptic way, drawing on learning from across the course. Specific entry requirements Grade 4 in English Language and Grade 4 in Product Design or another Art and Design GCSE 27
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